All 30 Threshing dragons: colours, tails, stats and odds
Threshing Game Online has 30 dragon breeds: six colours times five tails. The colour of the dragon that bonds you follows the instinct you showed most often across the seven scenes, and the tail follows how you acted on it. Blue and black are the rare colours and each has its own rule.
Updated
The six colours
| Colour | Follows | Share of bonds |
|---|---|---|
| Red | courage | 22% |
| Orange | defiance | 23% |
| Green | loyalty | 26% |
| Brown | resolve | 26% |
| Blue | balance | 2.2% |
| Black | the Black Path | under 0.01% |
Shares are exact. They come from walking all 16,384 possible runs through the game's rules, weighting each by its chance of surviving the three burn rolls, and assuming every choice is equally likely.
The five tails
| Tail | Weapon | How you earn it |
|---|---|---|
| Swordtail | a long straight blade that ends in a single point | Favour direct choices: the shortest line to the problem. |
| Daggertail | a short twin-bladed tip built for close work | Favour quick, quiet choices: move early, stay light. |
| Clubtail | a heavy bone club that breaks what it lands on | Favour choices where you plant your feet and take the hit. |
| Scorpiontail | a segmented tail curled over a venom stinger | Favour patient choices: wait for the opening, then take it. |
| Morningstartail | a spiked iron-hard ball on a whip of tail | Favour protective choices: put yourself between a threat and someone else. |
Red dragons
Quick to anger and quicker to act. Reds choose riders who move toward danger before they have finished thinking about it.
Orange dragons
Volatile and proud. Oranges are the hardest to predict and respect riders who refuse an order they think is wrong.
Green dragons
Steady and deliberate. Greens watch how a cadet treats the people beside them and choose the ones who do not leave anyone behind.
Brown dragons
Patient and hard to move. Browns choose riders who read the ground, wait, and then do not change their mind.
Blue dragons
Rare and unreadable. Blues ignore cadets who lead with one instinct and choose the ones they cannot work out.
Black dragons
The rarest colour in the Vale. Blacks do not weigh instincts at all. They wait for a cadet who walks one exact route.